Learner-content interactions
In eXe there are a number of instructional devices (iDevices) that enable teachers to set up simple learner-content interactions. This is very useful, especially when preparing content for asynchronous learning situations because teachers can provide personalised feedback on various activities. The following iDevices in eXe cater for learner-content interactions:
- Reading activity
- Case study
- Reflection

- perform a gap analysis to establish whether or not eXe fills a niche in the suite of e-learning technologies.
- consider recommendations for further development on the project.
- Whether you find reviews of this nature useful in open source projects like eXe?
- What are your thoughts about Sandy's recommendations for future development of eXe?
- Any other relevant information

Snow White has recently discovered the power of e-learning to facilitate meaningful learning experiences for the seven dwarfs. She can now develop learning content that is accessible anytime, anywhere. She downloaded a copy of eXe and has developed a package on the benefits and risks of food poisoning. She has tried using the iDevice editor to create a "drag-and-drop" activity using images of different fruit types that are likely suspects for food poisoning. She was not able to do this and is now frustrated.
Question
Can you advise Snow White on what she should do?

He is well read in the contemporary e-learning literature and has extensive teaching experience. He recently downloaded a eXe copy of Release 0.5. He spent 14 hours developing content for a new course, and after a power failure, lost everything. He has compiled a 78 page critical review of eXe and has approached you for legal advice on this incident. What advice do you offer Professor Stiltskin?